Peaceful
No score to chase: answer each other in verse, and keep the rhyme going as long as you can.
- Score
- No score
- The verses
- Hearts for the verses you like
- The end
- A badge for each of you
The minstrels' duel, played over a link with a friend.
No opponent yet? Write alone: a rhyme arrives, the clock runs, nothing kept.
You can choose when you open the game too; choose here, and the form opens on that mode.
No score to chase: answer each other in verse, and keep the rhyme going as long as you can.
The minstrels' rule: keep the form on a drying rhyme, and whoever stumbles less wins.
The turns, the rhyme that dries up, the form the game checks, the two modes and the badges.
Four lines, lines 1, 2 and 4 on one rhyme: the duel's verse as the game reads it, and how to answer one.
Opening a duel, the choices it offers, spectators, and where to play: on a call, at a table, at a party.